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	<title>Comments on: Physics and Flex: Box2DFlashAS3 meets Flex</title>
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	<description>//the blog of Paul Taylor</description>
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		<title>By: Paul Taylor</title>
		<link>http://guyinthechair.com/2009/10/physics-and-flex-box2dflashas3-meets-flex/comment-page-1/#comment-115</link>
		<dc:creator>Paul Taylor</dc:creator>
		<pubDate>Sun, 18 Oct 2009 14:17:10 +0000</pubDate>
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		<description>Jon,
It&#039;s come a long way since last week and I&#039;m currently in the process of refactoring it to use 100% interfaces. All the classes that are representative of bodies will no longer be view components. The only object required to be a VC is the world, after that everything is either a controller for bitmapData (will be much faster) or a controller for an mx or fx component. In essence, you could write a subclass of mx/fx List that implements IWorld, and suddenly all the itemRenderers are conforming to parameters of the physical world. :)</description>
		<content:encoded><![CDATA[<p>Jon,<br />
It&#8217;s come a long way since last week and I&#8217;m currently in the process of refactoring it to use 100% interfaces. All the classes that are representative of bodies will no longer be view components. The only object required to be a VC is the world, after that everything is either a controller for bitmapData (will be much faster) or a controller for an mx or fx component. In essence, you could write a subclass of mx/fx List that implements IWorld, and suddenly all the itemRenderers are conforming to parameters of the physical world. :)</p>
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		<title>By: Jon Toland</title>
		<link>http://guyinthechair.com/2009/10/physics-and-flex-box2dflashas3-meets-flex/comment-page-1/#comment-113</link>
		<dc:creator>Jon Toland</dc:creator>
		<pubDate>Fri, 16 Oct 2009 03:16:31 +0000</pubDate>
		<guid isPermaLink="false">http://guyinthechair.com/?p=26#comment-113</guid>
		<description>Can&#039;t wait to see the latest version up here!  Might be fun for playing with FXG too?</description>
		<content:encoded><![CDATA[<p>Can&#8217;t wait to see the latest version up here!  Might be fun for playing with FXG too?</p>
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