Expounding on last week’s image flow algorithm, I present to you a generalized algorithm for text flow around inline graphics. You can see it here: ImageFlowContainer, and fork the repo here: tinytlf.
This algorithm only works for left-aligned paragraphs, if you try it with any other alignment I can’t guarantee it’ll look good. These images don’t [...]
Since last week, pretty much the most requested feature has been text flow around inline graphics. Yes, even more than editability. I’ve had cleaning up and adding advanced features to the TextLayout and TextContainer on the tinytlf 1.0 roadmap for a while, but last night I finally got to work on it. These classes are [...]
Last week I formally introduced tinytlf to the world, just in time for FITC. I was blown away at its reception, the outpouring of feedback and support was amazing, way more than I thought there would be. Thanks a ton if you were a part of that!
Part of that feedback was a request for more [...]
Today I’m very proud to announce the official public beta release of tinytlf [tiny tee-el-eff], a new ActionScript 3.0 text layout framework I’ve been working on. I’m pushing it out as beta v.0.5, with 1.0 due out near the end of September.
Adobe’s TLF and tinytlf
Tinytlf isn’t affiliated in any way with Adobe’s TLF. Adobe has [...]
This is part 3 in an ongoing series about the Flash Text Engine. Here’s part 1 and part 2.
By now you should know this series isn’t about Adobe’s Text Layout Framework, which is an advanced typography and text layout framework. The Flash Text Engine is the low-level API that TLF is built on. In [...]
