From Flash to Objective-C Part 1: Syntax
by Paul Taylor, Feb. 8, 2011, under [ community ]

Face it: Apple’s done a great job with the iOS UI. Consider this an axiom for the rest of the post. I’m not going to try and convince you if you disagree, and I’m not going to rehash what boils down to a religious debate. Their HIG is clutch.
But programming for it is crazy! Have [...]

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Fun With Comments
by Paul Taylor, Jan. 23, 2011, under [ actionscript, community ]

Found this comment from a commit in November 2010. Had to repost it here. In case anybody else does this too, know you’re not alone. At least the code this describes passes the unit tests.

////
// Everything after this point is basically magic. It was written during
// one coffee fueled weekend, and to be honest, I [...]

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Tinytlf Updates and new Experiments
by Paul Taylor, Nov. 15, 2010, under [ actionscript, community ]

Sorry for the dearth of tinytlf posts lately, I’ve been head-down coding tons of new stuff. If you don’t believe me, check out the git repository history.
I’m working on an official tinytlf demo explorer app, ala minimalcomps but it’s going to let you do lots of cool stuff. In the meantime, I’ll post a few [...]

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The FTE Part 4: Advanced Layout Techniques
by Paul Taylor, Oct. 10, 2010, under [ actionscript, misc ]

This is part four in an ongoing series about the Flash Text Engine. You can see the previous entries here.
You should know, this series isn’t about Adobe’s Text Layout Framework, which is an advanced typography and text layout framework. The Flash Text Engine is the low-level API that TLF is built on. In Flash Player [...]

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Tinytlf at 360|Flex DC and 360|MAX
by Paul Taylor, Sep. 11, 2010, under [ community ]

I haven’t been blogging as often these last two weeks because I’m spending a lot of time preparing for my 360|Flex and 360|MAX presentations. I’ve been developing some kickass features and demos that I have yet to discuss publicly, so if you’re in the mood to be wowed, show up to my presentations.
360|Flex DC
My presentation [...]

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