The Flash Text Engine, Part 2: Interaction
by Paul Taylor, Jun. 28, 2010, under [ actionscript, community ]

This is part 2 in an ongoing series about the Flash Text Engine. You can read part 1 here.
To clarify, this series isn’t about Adobe’s Text Layout Framework, which is an advanced typography and text layout framework. The Flash Text Engine is the low-level API that TLF is built on. In Flash Player 10, [...]

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The Flash Text Engine, Part 1: Overview
by Paul Taylor, Jun. 3, 2010, under [ actionscript, community ]

This is the first post in what will be a multi-part series about the Flash Text Engine, a new low level text API in Flash Player 10.
To clarify, this series isn’t about Adobe’s Text Layout Framework, which is an advanced typography and text layout framework. The Flash Text Engine is the low-level API that TLF [...]

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Flex 3 Smooth Scrolling, Variable Row Height List
by Paul Taylor, Apr. 18, 2010, under [ actionscript, community ]

Today I’m releasing another component, a smooth scrolling List that supports variable row height. I’ve got three demos of it, the first compares the standard Flex 3 List with my List, the second is another comparison but with a larger data set, and the third is a demo using the eBay API to pull down [...]

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Flex 3 Scroller Component
by Paul Taylor, Apr. 18, 2010, under [ actionscript, community ]

Here’s a Scroller component similar to Flex 4′s Scroller. It takes a single DisplayObject child and creates scrollbars at the edges.
Scroller has an inset property, which controls whether the scrollbars overlap the content area or not. You can set the inset property to false, which will move the scrollbars outside the content area.
Scroller supports scroll [...]

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The Flex Framework and Modularity: A Manifesto
by Paul Taylor, Jan. 20, 2010, under [ actionscript, bitching ]

If you haven’t watched Greg Burch’s excellent presentation on Slider at RIAdventure, you freakin should. Seriously, stop right now and watch it. But don’t forget about this blog post. Make sure to come back here after you’re done.
The Soul of Flex
Ok, from this point on I am going to assume you’ve done exactly as I told you [...]

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